E.L.F. mwi ( Extremely Low Frequency Mind Wave Interface ) This type of technology was first theorized in modern times by Nikola Tesla in the late 1800's. In 1933 the E.L.F. M.W.I. system was one of the first of it's kind. Highly ancient devices were until this age kept a secret. How ever in the 60's the work was picked up by other scientist. The O.S.P. has been at work on a working model of the device for more than 20 years. They in the 2000's have almost finished the latest of the test for this device. E.L.F. M.W.I. is wi-fi for the brain. It picks up on E.L.F. wave and converts it into electrical impulses. It work on a frequency between 6-10 Hz. Studies and test shows that 03% to 05% of human subjects are not hard wired for these frequencies. 8.0 to 10.0 is the most comman frequencies that work. The device can be used in the opposite way, to out put E.L.F. waves back at the subject. This means that the subject can think commands to a computer and the computer can send back information as well. Other development groups are close behind us in the research and development of such devices. The O.S.P. began research in the 1930's. Since then the O.S.P. has designed 22 prototypes that laid the ground work for the modern research. Now other scientist are at what we call stage two. We here at the O.S.P. have now finished stage four. We hope that modified upgraded designs will be finished with in the next year. Some of are administrators plan for final testing to be finished late in 2011 A.D. The finished product should be operational and on the public market by no later than 2015 A.D. Here is some data on other scientist attempts.
A brain–computer interface (BCI), sometimes called a direct neural interface or a brain–machine interface, is a direct communication pathway between a brain and an external device. BCIs are often aimed at assisting, augmenting or repairing human cognitive or sensory-motor functions.
Research on BCIs began in the 1970s at the University of California Los Angeles (UCLA) under a grant from the National Science Foundation, followed by a contract from DARPA.[1][2] The papers published after this research also mark the first appearance of the expression brain–computer interface in scientific literature.
The field of BCI has since blossomed spectacularly, mostly toward neuroprosthetics applications that aim at restoring damaged hearing, sight and movement. Thanks to the remarkable cortical plasticity of the brain, signals from implanted prostheses can, after adaptation, be handled by the brain like natural sensor or effector channels.[3] Following years of animal experimentation, the first neuroprosthetic devices implanted in humans appeared in the mid-nineties.
Neuroprosthetics is an area of neuroscience concerned with neural prostheses—using artificial devices to replace the function of impaired nervous systems or sensory organs. The most widely used neuroprosthetic device is the cochlear implant, which, as of 2006, has been implanted in approximately 100,000 people worldwide.[4]There are also several neuroprosthetic devices that aim to restore vision, including retinal implants.
The differences between BCIs and neuroprosthetics are mostly in the ways the terms are used: neuroprosthetics typically connect the nervous system to a device, whereas BCIs usually connect the brain (or nervous system) with a computer system. Practical neuroprosthetics can be linked to any part of the nervous system—for example, peripheral nerves—while the term "BCI" usually designates a narrower class of systems which interface with the central nervous system.
The terms are sometimes used interchangeably, and for good reason. Neuroprosthetics and BCIs seek to achieve the same aims, such as restoring sight, hearing, movement, ability to communicate, and even cognitive function. Both use similar experimental methods and surgical techniques.
Studies that developed algorithms to reconstruct movements from motor cortex neurons, which control movement, date back to the 1970s. In the 1980s, Apostolos Georgopoulos at Johns Hopkins University found a mathematical relationship between the electrical responses of single motor-cortex neurons in rhesus macaque monkeys and the direction that monkeys moved their arms (based on a cosine function). He also found that dispersed groups of neurons in different areas of the brain collectively controlled motor commands but was only able to record the firings of neurons in one area at a time because of technical limitations imposed by his equipment.
There has been rapid development in BCIs since the mid-1990s. Several groups have been able to capture complex brain motor centre signals using recordings from neural ensembles (groups of neurons) and use these to control external devices, including research groups led by Richard Andersen, John Donoghue, Phillip Kennedy, Miguel Nicolelis, and Andrew Schwartz.
Osharian scientist working in the field say that " Thanks to the Oshar and Mr. Tesla we would still be in the dark ages."
2011 update:
A screenshot from the PLX Devices website of the XWave brainwave-detecting headset for mobile devices.(Credit: PLX Devices) Apparently the revolution that was touch screens on mobile phones was not enough for some hardware developers.
The device maker PLX Devices is now offering a headset called XWave that "can sense and detect human brainwaves, interpret them and connect it to everyday technology," according to promotional material on their website.
PLX Devices founder and CEO Paul Lowchareonkul told the U.K. Daily Mail that it was only a matter of time before products like the XWave entered the mainstream.
"The human brain is the most powerful, complex thing in the universe, and for the first time, we're able to harness its amazing power and connect it to everyday technology," Lowchareonkul said. "With the development of 3rd party apps, the potential for innovation is limitless."
Thus far, PLX is only offering apps that interact with the XWave for Apple mobile devices like the iPhone, iPad and iPod touch.
The device itself looks like an ordinary headset for telephone operators, and its website claims that XWave is perfectly safe because it only "listens" to brainwaves and "does not transmit or send any signals."
As of this report, there are four apps available that interact with the XWave, which retails for about $100. They include a basic set-up app; an app that allows you to "upload your song list and sync your brainwaves with any song in your library"; a "Tug of Mind" app; and a meditation app.
In the future, PLX says on its website that "you will be able to control and float objects in video games by simply thinking about it, or train your mind to focus and relax on command."
A screenshot from the PLX Devices website of the XWave brainwave-detecting headset for mobile devices.(Credit: PLX Devices) Apparently the revolution that was touch screens on mobile phones was not enough for some hardware developers.
The device maker PLX Devices is now offering a headset called XWave that "can sense and detect human brainwaves, interpret them and connect it to everyday technology," according to promotional material on their website.
PLX Devices founder and CEO Paul Lowchareonkul told the U.K. Daily Mail that it was only a matter of time before products like the XWave entered the mainstream.
"The human brain is the most powerful, complex thing in the universe, and for the first time, we're able to harness its amazing power and connect it to everyday technology," Lowchareonkul said. "With the development of 3rd party apps, the potential for innovation is limitless."
Thus far, PLX is only offering apps that interact with the XWave for Apple mobile devices like the iPhone, iPad and iPod touch.
The device itself looks like an ordinary headset for telephone operators, and its website claims that XWave is perfectly safe because it only "listens" to brainwaves and "does not transmit or send any signals."
As of this report, there are four apps available that interact with the XWave, which retails for about $100. They include a basic set-up app; an app that allows you to "upload your song list and sync your brainwaves with any song in your library"; a "Tug of Mind" app; and a meditation app.
In the future, PLX says on its website that "you will be able to control and float objects in video games by simply thinking about it, or train your mind to focus and relax on command."
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